Jasmine Florentine is an MIT-trained creative technologist and designer.
I thrive in the early stages of design and R&D — exploring ideas through sketching, hands-on prototyping, and experimentation. Whether it’s humanoid robotics, immersive environments, wearable tech, or playful prototypes, I apply the same design thinking process: blending human-centered design, technology, and storytelling to transform ideas into tangible, interactive experiences.
UNIT9 x Ford
Wearable Tech R&D
I collaborated with UNIT9 to create an EEG-enabled helmet to analyze race car drivers' cognitive functions. I led the physical design of the EEG headset, inventing a patented electrode to solve the unique problem of creating a safe, dry electrode while maintaining a comfortable, human-centered design. The project and my work on it was featured in a 2022 documentary by Ford and Discovery / Eurosport.

Video credit: UNIT9, Ford, Discovery/Eurosport
FIRST x Disney Imagineering
Immersive Experience Design
I co-created large-scale interactive games experienced by 100,000+ participants worldwide each year for the FIRST Robotics Competition. Working across gameplay experience, narrative, and physical interaction, I helped shape the story and visual language of each season, often in collaboration with Disney Imagineering, then translated those ideas into tangible, responsive mechanical systems.
My work spanned the entire design cycle—bridging concept art and storytelling with CAD, prototyping, and hands-on fabrication of large-scale automated and actuated components to create an immersive environment that players could interact with in real time.

Video credit: FIRST, Automation Direct
RS Components & Independent Exploration
Physical-Digital Interaction Design
I developed a series of interactive robots using paper, cardboard, and simple electronics — exploring how everyday materials can create playful physical-digital interactions and surprising mechanisms. Viewed over 700,000 times and used by educators worldwide, this work culminated in a commercial kit with RS Components, bringing accessible, story-driven robotics and to classrooms worldwide.

MIT Product Design
Story-driven Interaction
I co-created a sci-fi door prototype inspired by a brief from 5 Wits Productions, known for their immersive walk-through adventures. Our circular, revolving design opened dramatically with integrated lighting, pneumatic actuators, and a sensor-based safety system. Built at quarter scale, the prototype blended theatrical storytelling with creative engineering—showing how sensors, mechanisms, and design can transform a simple door into an interactive experience.

1X Technologies
Humanoid Robots
I design and prototype physical subsystems that help define how people interact with embodied AI. My work sits at the intersection of human-centered design and physical engineering, exploring how form, softness, and material can inform safety and approachability in humanoid robots. While details remain confidential, my work contributed to a patent-pending concept and reflects my interest in using physical design as an interface, shaping how we experience and interact with advanced technology.

Image courtesy of 1X. My work focuses on confidential subsystems not shown here.
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Clients & Collaborators
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