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BOOKS & GRAPHIC NOVELS

By Jasmine Florentine

Candlewick/MIT Kids, August 2025

Introducing the newest superheroes of New Bork City: Maker Girl and Professor Smarts! So what if they didn’t actually receive superpowers when that comet hit earth a few months back and created a bunch of other superheroes and supervillains? Maker Girl can make just about anything, and Professor Smarts is the sharpest kid on the block. They're more than a match for villainous Mr. Anti-Freeze, who’s bent on ruining the town’s ice cream—by turning it all to slime! This fast-paced story delivers classic hero escapades with light-hearted twists, and readers can get in on the action by making their own super creations, from a toilet-paper-roll grappling hook to some delicious sorbet. Every colorful page bursts with kid-friendly art, hilarious characters, and the excitement of STEM.
 

With hands-on maker activities for readers to try, the first book in this zany graphic novel series follows two kid superheroes who use the powers of science and engineering to save their city, one ice cream cone at a time.

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Age Range: 7-10

ISBN: 1536240095 / 9781536240092

Preorders Coming Soon!
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maker girl and professor smarts
Book 1
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hex allen and the clanksmiths

By Jasmine Florentine, Illustrated by Ebony Glenn

The Innovation Press, November 29, 2022

Hex Allen can't do magic - a huge problem when everything from lights to locks is powered by simple spells that everyone can do. After years of feeling useless, Hex seizes the chance to change her future by journeying to the Wishing Wyrm, a legendary dragon that will grant a single wish once a century. Unfortunately, Hex isn't the only one after the wish, and every rival wish hunter has magic on their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex, they can't do magic, but they've learned to build clank, creations made using the mysterious, forgotten arts of science and engineering.

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After a fairy fiasco throws Hex and the Clanksmiths together, they agree to cooperate - for the time being. With the Clanksmiths' know-how and Hex's creativity, they outsmart monsters with everything from LEDs to electromagnets to water balloon launchers. But as they race to the Wishing Wyrm, Hex must decide between her friendship with the Clanksmiths and the wish that would give her a normal, magical life.

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Pages from Hex's design notebook provide step-by-step project instructions for aspiring Clanksmiths.

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"A beautiful story of discovering science and self." -Kirkus Reviews

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Age Range: 8-12

ISBN: 978-1943147779

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Read some sample pages here or try your hand at building one of the projects with this free online guide

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